![]() ![]() To influence the contents of this file, provide a custom Gradle Properties Template.įor information on the properties this file can contain, refer to Gradle property files.Ī directory that contains the launcher module and everything related to it.Ī standard Gradle project adle file that describes how to build the launcher module and includes a list of dependencies to include in the build. Unity also adds the names of assets inside the Streaming Assets directory and specifies that these assets should be in the final application and Gradle shouldn’t compress them. To influence the contents of this file, provide a custom Base Gradle Template.Ī standard Gradle project file that configures how to build the application. One of these plug-ins is Android Gradle Plug-in. It specifies which plug-in versions to use in this Gradle project. The base Gradle file that affects all modules in the Gradle project. You can replace it with your own application. This is a simple Android application module that launches Unity. Launcher module: Contains the application’s name and all its icons.You can use it to embed Unity into existing Android applications. This module is a library that you can integrate into any other Gradle project. UnityLibrary module: Contains the Unity runtime and project data.If you export your Unity project as a Gradle project, Unity creates a Gradle project with two modules: If minification removes some Java code which should be kept, you should add a rule to keep that code in this file. This file contains configuration settings for the minification process. ![]() This file contains declaration of artifact repositories to resolve external dependencies required for your application. This includes:- The JVM (Java Virtual Machine) memory configuration.- A property to allow Gradle to build using multiple JVMs.- A property for choosing the tool to do the minification.- A property to not compress native libs when building an app bundle. This file contains configuration settings for the Gradle build environment. This file contains configuration that’s shared between all other templates and Gradle projects. This file contains instructions on how to build your Android application. This file contains information on how to build your Android application as a library. For more information about the responsibilities of the Unity Launcher Manifest, refer to Unity Launcher Manifest. This file contains important metadata about your Android application’s launcher. For more information about the responsibilities of the Main/Unity Library Manifest, refer to Unity Library Manifest. This file contains important metadata about your Android application. The following table lists the Gradle project files that exist for Unity projects and describes the purpose of each one. Gradle project files configure different aspects of your application, such as which modules to include and how to build them. For information on this, refer to Update Gradle. ![]() If you want to use a custom Gradle or Android Gradle plug-in version, it’s important to know the version compatibility between Gradle and the Android Gradle plug-in. The following table shows compatibility between Gradle version and Unity version.
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